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Steampunk Rogue
3d-character model
The first 3d-character model I made in Autodesk 3d Studio Max.
I originally made this character as a school-assignment in 2010, inspired by the Thief and Assassins Creed game series.
In 2015 I decided I was not happy with the colors and the way his gear was arranged. The original had too many bright colors which simply didn't make sense for someone who sneaks around at night. Also, some of the gear was clipping through his cloak, and I didn't like the way he carried his bow.
So, I made his colors darker. I made the straps for his bow and arrow squeeze around his cloak, rather than clip through it, and I strapped the bow to his quiver. I also altered the pose somewhat, so he looks more ready for trouble.
![](https://static.wixstatic.com/media/d00b07_b71e162e6e9d4ed0b2336df816739f9e.jpg/v1/crop/x_198,y_0,w_588,h_717/fill/w_467,h_569,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/d00b07_b71e162e6e9d4ed0b2336df816739f9e.jpg)
Final render 2010
![](https://static.wixstatic.com/media/d00b07_9dd5261a5df44a47921fa644eaf676ad.jpg/v1/crop/x_236,y_14,w_747,h_873/fill/w_488,h_570,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/d00b07_9dd5261a5df44a47921fa644eaf676ad.jpg)
Final render 2015
![](https://static.wixstatic.com/media/d00b07_f4a8d321aaf546c8a30f52ca2e6566e1.jpg/v1/fill/w_976,h_738,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/d00b07_f4a8d321aaf546c8a30f52ca2e6566e1.jpg)
Wireframe Render
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